Surface Mound (SMD) version of stereo electret preamp with TL072. Much more compact!
I’m happy to say that I received an Amazon Web Services (AWS) Cloud Credits for Research Grant to support my digital arts research! The grant supports proof of concept research to employ the Amazon Elastic Compute Cloud (EC2) as a platform for my machine listening, structure from motion, and computational photography work as part of the Rover project.
I am running a series of hands-on workshops in 2016-17 to introduce students, faculty, and staff to 3D printing and rapid prototyping technologies. These classes will familiarize the YSU community with current trends and possibilities in digital manufacturing, introduce the significant 3D printing resources and research on campus, and provide participants direct experience with printing tools. Finally, these workshops aim to raise the visibility of YSU 3D printing research, and contribute to a community of interest around the technology.
The Stranger recommends my show at 4Culture:
One of Robert Twomey’s first experiments in computer art was when he trained a chatbot to converse with him as if the bot were his grandmother, whose dementia was deepening at the time. He pursued a relationship with his computer as if the computer were a loved one. Twomey is always interested in the personal human connection to technology. In this current room-sized installation, The Serious Business of Children, he has built drawing, recording, and speaking machines that continue his hand translations of found children’s drawings by mechanical means, and through words the children themselves wouldn’t have known. What does a computer see in a child’s drawing? JEN GRAVES
My new project, The Serious Business of Children is showing at Gallery 4Culture for October 2015.
Robert Twomey’s room-scale mechatronic installation, The Serious Business of Children, examines issues of meaning and expression from the oblique angle of children’s pre-language. Twomey populates his room with a number of speaking, listening, and drawing machines that communicate with one another using synthesized voices and drawings in a process of continuous translation from word to image. Audio recordings and children’s drawings are the raw material of the system. They are analyzed by computer and re-synthesized by machines. The project uses children’s early expressions as protolanguage, unintelligible in any conventional sense, but communicative in other registers.
Robert Twomey’s project was inspired by the notable American philosopher John Rogers Searle. Searle, whose expertise was in the philosophy of language, developed the “Chinese room” argument to challenge the popular idea called “strong” artificial intelligence, that it’s possible for a computer running a program to have a “mind” or “consciousness” (think Hal in 2001).
Please follow the link below to see what he has to say:
Artist Robert Twomey explores the intersection of humans and machines
You can find Robert Twomey’s work at the crossroads of art and engineering. Formally trained in both, his work blends traditional artistic mediums with modern techniques. His installations are interactive, technologically advanced and unforgettably original. Whether his subject is an interactive simulation of Alzheimer’s or a public expression of lost pet posters, @robert.twomey’s work illustrates the power of combining technology and personal passion. To read more about Robert’s story, visit Microsoft.com/news.
In addition to Robert Twomey’s studio art, which explores the interaction between man and machine, he’s used his engineering background to conceptualize unique research projects. In the past, he’s used neuroimaging to examine reading and language perception. He’s built pollution-hunting robotic dogs and created experimental game interfaces. What’s next for Robert? The sky’s the limit. For more about Robert’s story, click the link in our bio.
A photo posted by Microsoft (@microsoft) on