2023
Lay, R.; Bhutada, R.; Lobo, A.; Twomey, R.; Eguchi, A.; Wu, Y.; “Embodied Code: Creative Coding in Virtual Reality”, SIGCSE TS 2024 (55th ACM Technical Symposium on Computer Science Education) IN PRESS
Gerardo, H.; Eguchi, A.; Twomey, R.; “Beyond the Black Box: Four Explorations in Embodied Interaction”, ICERI2023 (16th annual International Conference of Education, Research and Innovation) IN PRESS
Twomey, R., “Communing with Creative AI”, SIGGRAPH 2023 Art Papers, Proceedings of the ACM on Computer Graphics and Interactive Techniques — Volume 6, Issue 2, August 2023. Article No.: 28, pp 1-7 https://doi.org/10.1145/3597633
2022
R. Twomey, “Three Stage Drawing Transfer”, SIGGRAPH 2022 Art Papers. Proceedings of the ACM on Computer Graphics and Interactive Techniques – Volume 5, Issue 4, September 2022. Article No.: 36, pp 1–7, https://doi.org/10.1145/3533614
R. Twomey, “Three Stage Drawing Transfer”, SIGGRAPH 2022 Art Gallery Catalog, Vancouver, BC
R. Twomey, “Domestic, Ubiquitous, Smart: Situated Computing in the Intimate Everyday”, article in Manege fur Architektur vol 2, (invited article)
R. Twomey, “Communion and Cohabitation”, from Welcome Our Neighbor: Creative Machines (ed. Eunsu Kang). Forthcoming 2022 (invited book chapter)
Sharkey, T.; Twomey, R.; Eguchi, A.; Sweet, M.; Wu, Y.; Need Finding for an Embodied Coding Platform: Educators’ Practices and Perspectives, Proceedings of the 14th International Conference on Computer Supported Education – Volume 1: CSEDU, 216-227, 2022
Twomey, R.; Sharkey, T.; Wood, T.; Eguchi, A.; Sweet, M.; Wu, Y.; “An Immersive Environment for Embodied Code”, CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, April 2022, Article No.: 197, Pages 1–4, https://doi.org/10.1145/3491101.3519896
2021
Ong, J.; Twomey, R.; Kang, E.; Kangsan, J.; “Beyond Classification: The Machinic Sublime”, Proceedings of POM Berlin 2021, published by BCS Electronic Workshops in Computing. doi:10.14236/ewic/POM2021.50
2019
R. Twomey, M. McCrea, “Rover: Machinic Exploration of Domestic Space”, C&C ’19: Proceedings of the 2019 ACM conference on Creativity and Cognition, June 2019, Pages 471–475, https://doi.org/10.1145/3325480.3329177
R. Twomey, “A Machine for Living In: Ubiquitous Sensing to Explore the Home as a Site of Intimate Life”, C&C ’19: Proceedings of the 2019 ACM conference on on Creativity and Cognition, June 2019, Pages 466–470 https://doi.org/10.1145/3325480.3329177
2018
R. Twomey “Machines for Living,” Ph.D. diss., University of Washington, Seattle, WA (dissertation)
2017
2013
R. Twomey, Drawing Machine, SIGGRAPH 2013 Art Gallery, Leonardo Journal, SIGGRAPH 2013, Anaheim, CA (article)
2009
2008
uuencode random (writing project)
2007
Seven Segment Display, Masters Thesis, University of California, San Diego, La Jolla, CA, 2007 (Masters Thesis)
2005
2004
Typing Project. Alphabet. Repeat. 2004 100% pure, hand-crafted, artisanal digital bits
Term Paper Project. 2004. (an experiment in parallel human/computer authorship):
- “Productive disciplines in the work of Matthew Barney, Keith Tyson, and Natalie Jeremijenko: Internal, Algorithmic, and Scientific Systems.” 2004
- “Engineered art: the Barney’s Drawing Restraint, Tyson’s Artmachine, and Jermeijenko’s Suicide Box.” Dadaengine.
- “Productive Disciplines and Systems of Restraint in the Works of Matthew Barney, Keith Tyson, and Natalie Jeremijenko.” RobertEngine.
- 10,201 pages of Travesty text on Barney, Tyson, and Jeremijenko bonus (34Mb txt)