I’ll be giving a talk and serving on a round-table discussion at the Sixth National Research Platform (6NRP) Workshop at the Qualcomm Institute, La Jolla, CA on Tuesday, January 28 – Thursday, January 30, 2025.
The Workshop will cover both the current state of NRP as well as its future direction and long-term viability and success. Several tutorials will be offered on Tuesday, January 28th that will help attendees learn how to access NRP’s distributed campus-owned compute cloud and allied resources. Find more information here: https://na.eventscloud.com/website/79913/home/
Ash Eliza Smith, Sam Bendix, Reid Brockmeier and I are running a workshop and performance on January 23rd, 2025 to coincide with the launch of the Ken Burns Leonardo Da Vinci documentary. Our half day workshop with the Osher Lifelong Learning Institute will work through the fundamentals of co-creation with generative AI, producing an immersive theater production performed in the evening at the Sheldon Museum of Art.
I was an invited speaker at the UNL CreatiViz Team’s Data Storytelling Workshop and Data Art Jam on January 13th. It was great to speak alongside Rahul Barghava, Laura Guertin, and Matt Waite.
I have created a portable version of our Fish Phone Booth for the 17th International Conference on Interactive Digital Storytelling (ICIDS) in Baranquilla, Colombia December 2-6, 2024. The piece is in the art exhibition STREAMS ~ CORRIENTES online and in the Museuo MAPUKA.
The Fish Phone Sound Bath invites participants into a contemplative, immersive sound bath connecting human and ocean life through interactive audio and AI. Blending scientific data and speculative design, the piece allows users to experience underwater acoustics and explore interspecies connections. By engaging with fish behavior and ocean sounds, participants reflect on our shared intersubjectivity across species and environments.
Fish Phone Sound Bath is a project of Ash Eliza Smith + Robert Twomey (A Speculative Devices x Cohab Labs Production). Production, Graphic and Experience Design support: Sam Bendix. Developer, Design support: Reid Brockmeier. Dramaturgy: Michal Stankiewicz. Developed with support from the La Jolla Playhouse Without Walls Festival, Worlds In Play, the Birch Aquarium, and The Johnny Carson Center for Emerging Media Arts.
I was an invited participant in the 2024 World Imagination Network meetup at ASU’s Center for Science and the Imagination October 23-25 2024. Over the course of three days we did intense workshopping of scholarship, development plans, and curricula and toolkits in the area of imagination studies. Guests included Robert Alexander, Stephen Asma, Bob Beard, Ron Beghetto, Fabrice Guerrier, Amy Kind, Peter Langland-Hassan, Karcher Morris, Brendan Bo O’Connor, Robert Sinclair, Laurne Keeler, Clinton Tolley, Cassi Vietan. Thank you Ed Finn, Ruth Wylie, Bob Beard, Nina Miller, and Linsey Wilt from CSI for hosting us! Nice to see our sister institution for the Arthur C. Clarke Center for Human Imagination.
Researchers at Scripps Oceanography have been eavesdropping on marine soundscapes for decades to study animals and the threats they face. High-frequency Acoustic Recording Packages (HARPs) use underwater microphones, or hydrophones, to capture everything from whale songs and dolphin clicks to passing ships and military sonar.
Inspired by this work, Ash Eliza Smith and Robert Twomey invite us into an interactive audio experience that blends storytelling with a guided sound bath. Inside a phone booth, participants embark on an underwater journey, tuning in to both animal and human-made sounds—and responding with their own vocalizations. Outside the booth, people’s movements are tracked, creating visual trails that echo the migratory patterns of sea life.
The project poses thought-provoking questions: What if the animals we listen to could talk back? What if a fish could text you about ocean noise? Could a phone call connect us to an “internet of animals,” and what would that mean? This work brings ocean acoustics and the idea of an “internet of animals” to life, transforming data beyond human perception into an immersive sensory experience.
Fish Phone Booth is a project of Ash Eliza Smith + Robert Twomey (A Speculative Devices x Cohab Labs Production). Production, Graphic and Experience Design support: Sam Bendix. Developer, Design support: Reid Brockmeier. Dramaturgy: Micha? Stankiewicz. Prototyped in support from the La Jolla Playhouse Without Walls Festival, Worlds In Play and The Johnny Carson Center for Emerging Media Arts.
Wonderful to be at SIGGRAPH 2024 as a viewer/consumer/reviewer and not a presenter. I really enjouyed it. So much food for thought, so many inspiring contributions.
We took a crew of Johnny Carson Center for Emerging Media Arts students, it was amazing! A really good mix of influences I think.
I had a tremendous time with small group of diverse artists, computer scientists, and educators designing standards and structures for joint Arts / CS education. This grew out of an NSF CUE proposal.
Thank you Erik Brunvand, Erin Parker, Bill Manaris, Renee McCauley and Roger Eastman for including me with the group!
A few fun images from (1) the session at Saltgrass Studios printmaking shop, and (2) a data visualization cyanotype exercise with Renee and Courtney Starrett on day 2.