All posts by Robert

Paper in Proceedings of POM21

Our paper, Beyond Classification: The Machinic Sublime has been published in Proceedings of POM21. This paper details the human/non-human roundtable performance we developed for Politics of the Machines (POM) 2021. It was a tremendous pleasure to work with Joel Ong, Eunsu Kang, and Kangsan Joshua Jin on the project and paper.

Let us know what you think!

Joel Ong, Robert Twomey and Eunsu Kang et al. Beyond Classification: The Machinic Sublime. DOI: 10.14236/ewic/POM2021.50

Beyond Classification: The Machinic Sublime (BCMC) emulated an academic roundtable discussion with the authors and 3 machinic/more-than-human guests. Part performance, part intervention within the context of an academic conference, BCMC introduces a novel and explicitly visible strategy of co-dependency for an array of diverse intelligences through a connected loop of human, machine, and animal agencies. The meteoric rise of AI in the last years can be seen as a part of a larger tendency towards deeper, more opaque data collection and analysis techniques that form the dense substratum beneath the proliferation of human-computer interfaces today. As a human developer, the most striking qualities of generative AI are its vastness, non-determinism, and infinitude—explicit themes and qualities of a machinic ‘sublime’. How can a human artist/programmer sensibly navigate this multi-dimensional space of latent meaning?

This intervention is an experimental roundtable discussion/performance via web conferencing, a new kind of Turing Test where success in the testing is not found in the plausible simulation of human consciousness through speech, but rather in expressing diverse intelligences through new forms of language. In this multi-agent exchange, human interlocutors and non-human partners argue the possibility of a machinic sublime. Together, these interlinked discussions become an emergent system. In this roundtable format, audience interventions are welcome.

SIGGRAPH Art Paper 2022

My paper Three Stage Drawing Transfer has been published by Proceedings of the ACM on Computer Graphics and Interactive Techniques. I presented this at SIGGRAPH 2022 in Vancouver BC as part of the Art Papers program. It explores creative AI, human imagination, and embodied interaction through an interactive drawing performance.

Robert Twomey. 2022. Three Stage Drawing Transfer: Collaborative Drawing Between a Generative Adversarial Network, Co-robotic Arm, and Five-Year-Old Child. Proc. ACM Comput. Graph. Interact. Tech. 5, 4, Article 36 (September 2022), 7 pages. https://doi.org/10.1145/3533614

SIGGRAPH Art Gallery 2022

My project Three Stage Drawing Transfer was selected for the SIGGRAPH 2022 Art Gallery program in Vancouver, BC. August 8-11th, 2022.

I did an interview about the project for the ACM SIGGRAPH Blog https://blog.siggraph.org/2022/07/exploring-collaborative-drawing-and-creative-ai.html/.

I also gave a LABS session, and was on two panels:

AI Radio PLAY at ISEA2022

Together with Ash Smith, Patrick Coleman, and Stephanie Sherman, I will be conducting a day long workshop on AI co-writing with GPT-3, culminating in a live internet radio play for ISEA 2022.

More information here: radio-play.net

June 11, 2022 in Barcelona, Spain

Embodied Code at CHI22

Embodied Coding Environment, showing annotations, game objects, and nodes/edges.

We will be presenting our Embodied Code project at CHI’22 as part of the Interactions program. In both online and in-person formats, we will demo the Embodied Coding Environment, and take participants through a short (5 minute) experience with the embodied coding system.

Stay tuned for more info, and to read our extended abstract: embodiedcode.net