Writing

2026

Smith, A.E., Twomey, R. (2026). AI as Dramaturgical Partner Designing Live, Embodied Human-AI Performance Systems. In: Woodward, K., Falcon-Caro, A., Ramchurn, R., Benford, S. (eds) Creative AI for Live Interactive Performances. CLIP 2026. Communications in Computer and Information Science, vol 2865. Springer, Cham. https://doi.org/10.1007/978-3-032-16893-1_4

2025

Twomey, R., Fleming, J.R., 2025. Best Friends Forever. In NeurIPS 2025 Creative AI Track. https://openreview.net/forum?id=Jn9nzhmTIF

Twomey, R., Smith, A.E., Brockmeier, R., and Bendix, S. 2025. Quantum Theater: Extending Realities for Post-AI Liveness. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Spatial Storytelling (SIGGRAPH Spatial Storytelling ’25). Association for Computing Machinery, New York, NY, USA, Article 10, 1-3. https://dl.acm.org/doi/10.1145/3721244.3742446

Y. Wu; A. Eguchi; R. Twomey; M. Otsuki, “Making Computer Science Concepts Visible and Virtually Tangible through Creative Coding in Virtual Reality”, ISLS (International Society of the Learning Sciences) 2025.

A. Eguchi; Y. Wu; R. Twomey; M. Otsuki, “Embodied Creative Coding for Multi-Modal Embodied Learning”, The 36th International Conference of the Society for Information Technology and Teacher Education (SITE) 2025, March 17-21, 2025.

A. Lobo, A. Eguchi, R. Twomey, Y. Wu. “Balanced Creative Coding for Motivation and Learning Transfer”. In Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2 (SIGCSE TS 2025), February 18, 2025, doi: 10.1145/3641555.3705134.

2024

S. C. Tan, K. Wijekumar, H. Hong, J. Olmanson, R. Twomey and T. Sinha, “Guest Editorial Education in the World of ChatGPT and Generative AI,” in IEEE Transactions on Learning Technologies, vol. 17, pp. 2008-2010, Sept 10, 2024, doi: 10.1109/TLT.2024.3451050.

Eguchi, A.; Gerardo, H.; Twomey, R.; 2024. “Beyond the Black Box: Human Robot Interaction through Human Robot Performances”. In Companion of the 2024 ACM/IEEE International Conference on Human- Robot Interaction (HRI ’24 Companion), March 11–14, 2024, Boulder, CO, USA. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3610978.3640577

Gerardo, H.; Eguchi, A.; Twomey, R.; The Use of Game Play in a Comparison of Human Robot Interactions and the Adoption of Learning Strategies”, INTED 2024 (18th annual International Technology, Education and Development Conference), INTED 2024 Proceedings, ISSN 2340-1079, doi: 10.21125/inted.2024

2023

Twomey, R.; Bohn, C.; Yu, Hongfeng., “Three Stage Drawing Transfer”, Feature, Coalition for Academic Scientific Computing (CASC) Brochure, 2023

Lay, R.; Bhutada, R.; Lobo, A.; Twomey, R.; Eguchi, A.; Wu, Y.; “Embodied Code: Creative Coding in Virtual Reality”, SIGCSE TS 2024 (55th ACM Technical Symposium on Computer Science Education) IN PRESS

Gerardo, H.; Eguchi, A.; Twomey, R.; “Beyond the Black Box: Four Explorations in Embodied Interaction”, ICERI2023 (16th annual International Conference of Education, Research and Innovation) IN PRESS

Twomey, R., “Communing with Creative AI”, SIGGRAPH 2023 Art Papers, Proceedings of the ACM on Computer Graphics and Interactive Techniques — Volume 6, Issue 2, August 2023. Article No.: 28, pp 1-7 https://doi.org/10.1145/3597633

2022

R. Twomey, “Three Stage Drawing Transfer”, SIGGRAPH 2022 Art Papers. Proceedings of the ACM on Computer Graphics and Interactive Techniques – Volume 5, Issue 4, September 2022. Article No.: 36, pp 1–7, https://doi.org/10.1145/3533614

R. Twomey, “Three Stage Drawing Transfer”, SIGGRAPH 2022 Art Gallery Catalog, Vancouver, BC

R. Twomey, “Domestic, Ubiquitous, Smart: Situated Computing in the Intimate Everyday”, article in Manege fur Architektur vol 2, (invited article)

R. Twomey, “Communion and Cohabitation”, from Welcome Our Neighbor: Creative Machines (ed. Eunsu Kang). Forthcoming 2022 (invited book chapter)

Sharkey, T.; Twomey, R.; Eguchi, A.; Sweet, M.; Wu, Y.; Need Finding for an Embodied Coding Platform: Educators’ Practices and Perspectives, Proceedings of the 14th International Conference on Computer Supported Education – Volume 1: CSEDU, 216-227, 2022

Twomey, R.; Sharkey, T.; Wood, T.; Eguchi, A.; Sweet, M.; Wu, Y.; “An Immersive Environment for Embodied Code”, CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, April 2022, Article No.: 197, Pages 1–4, https://doi.org/10.1145/3491101.3519896

2021

Ong, J.; Twomey, R.; Kang, E.; Kangsan, J.; “Beyond Classification: The Machinic Sublime”, Proceedings of POM Berlin 2021, published by BCS Electronic Workshops in Computing. doi:10.14236/ewic/POM2021.50

2019

R. Twomey, M. McCrea, “Rover: Machinic Exploration of Domestic Space”, C&C ’19: Proceedings of the 2019 ACM conference on Creativity and Cognition, June 2019, Pages 471–475, https://doi.org/10.1145/3325480.3329177

R. Twomey, “A Machine for Living In: Ubiquitous Sensing to Explore the Home as a Site of Intimate Life”, C&C ’19: Proceedings of the 2019 ACM conference on on Creativity and Cognition, June 2019, Pages 466–470 https://doi.org/10.1145/3325480.3329177

2018

R. Twomey “Machines for Living,” Ph.D. diss., University of Washington, Seattle, WA (dissertation)

2017

2013

leon_a_00614.fp.png_v03

R. Twomey, Drawing Machine, SIGGRAPH 2013 Art Gallery, Leonardo Journal, SIGGRAPH 2013, Anaheim, CA (article)

2009

eScholarship UC item 5n14251v

R. Twomey, Not Me: Collaboration and Co-production with Language Processing Systems. Proceedings of the Digital Arts and Culture Conference, Irvine, CA, 2009

2008

uuencode random (writing project)

2007

twomey_thesiscatalog

Seven Segment Display, Masters Thesis, University of California, San Diego, La Jolla, CA, 2007 (Masters Thesis)

2005

rock-poem_bw

Rock Poem, 2005

2004

Typing Project. Alphabet. Repeat. 2004 100% pure, hand-crafted, artisanal digital bits

Term Paper Project. 2004. (an experiment in parallel human/computer authorship):

details on the process

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